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"Oh, so then we should remove #while-loops, #macros and even #defines. They
only slow parsing, don't they?"
Well said, Warp.
However, I disagree with you statment
"it would be of little use to the average user who knows little or nothing
about programming (who are still fighting on understanding how #while-loops
and #macros work...)."
If OOP was done *right* in POV, it would be at the very core of the
language. Writing "sphere{...}" would create a an *object of the class
"sphere"* Everything would be object oriented. To the one learning the
language, object oriented structure would be as fundamental as placing
lights and cameras.
Now, when a heard that POV 4.0 would be object oriented, my reaction was
"What, the current POV isn't OOP?!?". My aw of the POV Team grew as a
learned that they create such a raystacer WITHOUT oop! But for OOP to really
work, it must be *fully* oop.
I'm all for an object oriented POV-Ray language, as long as it is fully
object oriented.
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