POV-Ray : Newsgroups : moray.win : Orbit Rotation : Re: Orbit Rotation Server Time
28 Jul 2024 12:34:01 EDT (-0400)
  Re: Orbit Rotation  
From: Lutz Kretzschmar
Date: 3 Nov 2000 13:55:30
Message: <9e260t4rho57ugfkmbrc0acfkmiloduqoe@4ax.com>


> > make a sphere at the centre of the orbit (0,0,0). Then move it to
> > (10,0,0). Now i want to make multiple copies of it rotating arround the
> > pivot at (5,0,0).  What do i have  to do to set the centre of rotation?
> > Seems to rotate always around (0,0,0)
Yes. The Duplicate Dialog always does this. You need to move the
original to 5,0,0, add it to a group, then also add the copies and
make them orbit. Then translate the group out to 5,0,0. That will
result in a circle of objects from 10,0,0 to 0,0,0 in diameter.

> Think, i got it. I have to set the local coordinates of the sphere to the
> pivot. then i can trigger the radius by setting the normal coordinates of
> the sphere (undoing local coordinates). And then, using the orbit rotate
> function in the duplicate object tab.
Eh? Sorry you lost me there.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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