Pabs wrote:
<much snippage>
>Think of it this way: you start with an image, scale it down a little
>& rotate it a bit, mapping onto a plane such that the camera is
>looking at the seam corner then paint a transparent sphere on it &
>do the same to that image, resulting in each image having one more
>sphere than before plus the amount added by viewing
>overlapping images & if the scaling is below 0.5 relative to the camera fov
>soon (10 frames) there are millions of spheres
>> Outside of the transparent spheres it'd all be the same each time...
>Unless you do one of the following (I did all 3)
>1. you don't use "once" in the image_map{}
>2. make sure that the camera overlaps two of the repeated images
>3. transform (eg rotate) the image relative to the camera
>BTW I can post the src if wanted
>--
>Bye
>Pabs
Could you post the source please? I was playing with your
idea (or playing with what I *thought* you were saying) and
did not get results that were that interesting.
Pete
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