POV-Ray : Newsgroups : povray.binaries.images : Time for a guessing game : Re: Time for a guessing game Server Time
13 Aug 2024 15:31:38 EDT (-0400)
  Re: Time for a guessing game  
From: Greg Edwards
Date: 2 Mar 2003 14:17:42
Message: <925wml345bfy.95wjmt7ch2ic.dlg@40tude.net>
On Sun, 2 Mar 2003 12:56:42 -0000, Andrew Coppin wrote:

> So... it only does 2 (random) colours per pixel, and AA blurs it so much it
> looks clear again?
> 
> Andrew.

The first image I posted had only dispersion_samples 2 and lots of AA to 
clear things up but the patch can handle any number of dispersion_samples 
and dispersion_jitter can be set to any float value but if it's out of the 
0 to 1 range, a warning will be issued and the problem corrected. You can 
also specify dispersion_jitter on which will set it to 1. The result is 
similar to the jitter effect of area lights. Any number of samples can be 
used but using many samples will just allow you to use less AA to get good 
results. The second image used dispersion_samples 5.


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