POV-Ray : Newsgroups : povray.programming : POV-Ray's meshes : Re: POV-Ray's meshes Server Time
28 Jul 2024 12:26:08 EDT (-0400)
  Re: POV-Ray's meshes  
From: Peter Popov
Date: 17 Aug 2001 02:51:35
Message: <8ocpntcrpsrak1q8trjdukkqghgbr4m84d@4ax.com>
On Tue, 14 Aug 2001 19:27:37 +0300, Peter Popov <pet### [at] vipbg> wrote:

>Can somebody please take me through a brief course of POV's
>implementation of meshes? Bounding box hierarchy, hash tables,
>priority queues and all...?
>
>Or is it too **** hard?

I tried backtracking my way through it, but I couldn't cope with all
the pointers. That's why I am pleading to those who have played with
it with success. Please... I really need to understand it (esp. the
hierarchy and priority queue parts).


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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