|
![](/i/fill.gif) |
On Tue, 14 Aug 2001 19:27:37 +0300, Peter Popov <pet### [at] vip bg> wrote:
>Can somebody please take me through a brief course of POV's
>implementation of meshes? Bounding box hierarchy, hash tables,
>priority queues and all...?
>
>Or is it too **** hard?
I tried backtracking my way through it, but I couldn't cope with all
the pointers. That's why I am pleading to those who have played with
it with success. Please... I really need to understand it (esp. the
hierarchy and priority queue parts).
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
Post a reply to this message
|
![](/i/fill.gif) |