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Hi Timothy R. Cook, you recently wrote in moray.win:
> But will it rotate the group to always be perpendicular to the line-
> of-sight of the camera?
Hmmm. I'm not sure. If you set up the group to display the HUD stuff
and then rotate it about X and Z only, it should work. This means no
Roll of the camera, though. And you can't rotate through the zenith
and expect the picture to be upside down....
I suggest simply experimenting and trying it out. The camera will
always be positioned at the place where the objects land up at, but
will be parallel to the Z plane, i.e. no roll.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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