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On Tue, 08 Feb 2000 16:34:29 +0100, Gilles Tran <tra### [at] inapginrafr>
wrote:
>Following a short thread in p.advanced-users, here is an example of
>mapping a height field around a sphere with the pigment function.
>Not a new technique per se, just notable for the use of map_type 1 in
>the pigment definition (other map types and warps should work). Here the
>image map is a text (white fonts on black background).
>Source in p.text.scene-files, for Megapov 0.4.
>
>G.
A piece of advice for those who haven't figured it out themselves.
Using interpolation on the image_map reduces render times a really
great deal (makes finding the isosurface gradient easier).
Peter Popov
pet### [at] usanet
ICQ: 15002700
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