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The### [at] hedayfreeserverscom (H.E. Day) wrote in
<394EE261.5F2FF308@heday.freeservers.com>:
>Some thing you might want to look at:
>The warp {shape} (where shape is a spherical, toroidal, or cylindrical
>warp) Put this at the end of the pigment statement. A word of warning,
>however. You MUST decrease the scale of the pigment before doing this.
>For example: scale <1,1,1/200>
>warp {cylindrical}
Thanks! The cylindrical warp has really helped, here is a butchered
version of the HullTexture that I'm still fiddling with:
#declare HullTexture = texture {
pigment {
crackle metric 1
color_map {
[0.0 rgb 0.6]
[0.2 rgb <0.8,0.6,0.3>]
[0.4 rgb <0.5,0.5,0.8>]
[1.0 rgb 0.8]
}
}
scale .06
warp {cylindrical}
}
You can try it out on a torus, like so (from the middle of my space
station):
torus { 1.9, .5 scale <1,4.4,1> texture {HullTexture} }
WIP posted to images, I hope. Any improvements will be very welcome!
--
Rich Allen
(Remove SPAM from my address to reply by e-mail)
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