POV-Ray : Newsgroups : povray.unofficial.patches : Procedural texture help... : Procedural texture help... Server Time
2 Sep 2024 02:13:58 EDT (-0400)
  Procedural texture help...  
From: Rich
Date: 19 Jun 2000 22:19:47
Message: <8F58C3744spammindspringcom@204.213.191.228>
I'm posting this here as I have a hunch what I'm looking for can't be 
done in official POV-Ray.  I'm looking for any hint, tips, etc. in creating 
a procedural texture for huge space-station-type objects.  I have tried the 
HullTexture posted a while ago by (I think) H.E.Day (crackle with metric 1) 
but it doesn't work for the shapes I'm using.  I'd like to be able to have 
the texture surface wrap around stretched torii, spheres, _and_ bicubic 
patches created in SPatch.  I'm looking in the procedural direction because 
the texture needs to be clear no matter how far or close the camera is.
  Please, no 'alien skin' suggestions, I can do that just fine.  I need to 
create a texture that looks like it has been produced by human technology 
in the not-so-distant future.
  I have thought about using the uv-mapping, but I'm not sure exactly how 
it will help.  Using the uv-mapping keyword on the feeble attempts I've 
made so far have produced some strange results.
  I can post a picture of the largest object in bland grey if that would 
help with the suggestions.  <smile>  Thanks for any help!  Oh, I have the 
latest version of MegaPOV, so any feature of that great compilation will 
work.

-- 
Rich Allen
(Remove SPAM from my address to reply by e-mail)


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