POV-Ray : Newsgroups : povray.unofficial.patches : Poly is slower in megapov than in the official pov? : Re: Poly is slower in megapov than in the official pov? Server Time
2 Sep 2024 10:16:38 EDT (-0400)
  Re: Poly is slower in megapov than in the official pov?  
From: Rich
Date: 14 Feb 2000 21:19:28
Message: <8EDAC18FEspammindspringcom@204.213.191.228>
Are you sure it's the polys you're noticing a slowdown on?  I have noticed 
that MegaPOV is slower than the official release in general, but I don't know 
where the slowing is occuring.  An example is a scene I have used for 
benchmarking versions of POV and PC upgrades, consisting of a simple sky-sphere 
and 18 spheres; 9 are glass, the other 9 are chrome.  No special code, just 
simple, basic POV primitives.  The render results are as follows:

    	POV 3.1g (official release)    	3min 54sec
    	POV 3.1g (MSVC++ complied)    	3min 37sec
    	MegaPOV 0.4    	    	    	    	5min  4sec

    	These renders were done on a new P3-600mhz PC with 128mb RAM and a 32mb 
video card.  I installed Windows98 SE on a freshly formatted HDD, then 
installed POV/POV MSVC/MegaPOV and ran the tests.  MegaPOV is slower than the 
official release, no doubt about it.  I can post my simple scene if anyone 
wants to see it.

Rich


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.