>I not really sure what I want to use if for though. A underwater
>composition with underwater towns seems like a challenge, and as Jens
>Berg Chruchill wrote - the space-scenario is abused to shreds.
If you do decide on an underwater theme, then I'd suggest you blur
the heightfield image quite a bit. I don't think there's any way terrain
that erodes like this would hold it's features very long at all when under
water. Hmm, make the fish really alien looking and you could get away with
it though. <grin> Who says it has to be under water? Maybe it's liquid
nitrogen? <laugh>
Rich
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