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Wolfgang Wieser wrote:
>
> (1) is easier with POVRay than with an external program and much faster
> because POVRay simply reads part of the info while the external proggy
> requires reading the complete info, processing it, write a part and
> then make POVRay read that part.
> (2) the cut-down image will be projected around the complete e.g. sphere.
> To make use of it, I need to scale and rotate the texture in a way
> that the original size is restored. The patch does not require that.
Surely it is a matter of opinion if this is a useful patch - i can only
say that i personally never felt nor now feel the necessity for such a
feature and it offers nothing that would be impossible with external tools.
If you like this feature and therefore implement it that is of course
all right, i just have the impression that you interpret the lack of
interest in this patch as a lack of interest in people working on
improving POV-Ray in general.
>
> BTW, you did not comment on megapov.
There is nothing to comment on i think. Thorsten pretty much summarized
the current situation of MegaPOV. If you wanted to ask about inclusion
of your patch, this is mainly a matter of:
- quality of the patch and its documentation
- if it is regarded as useful and well usable by the MegaPOV Team
- if there is interest in the patch among users
And in any case not for MegaPOV 1.1 which already contains more than
enough new features.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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