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Wasn't it David Fontaine who wrote:
>In order to make a Menger-sponge isosurface i want a function that will
>give me a triangular wave.
>I tried using floor, but I get a plane at x=0 where it should be empty
>space. Is this a bug? What would be a better way to get a triangle wave?
>
>isosurface {
> function {
> abs(x/6+3-floor(x/6+3)-.5)-2/6
> }
> contained_by { box { -3,3 } }
> pigment { color rgb x }
>}
I can't imagine why you might possibly think that might lead to a
triangle wave. Any function that only involves x can only ever produce
results that are made up of x planes.
Let's try so solve this equation
abs(x/6+3-floor(x/6+3)-.5)-2/6 = 0
The first thing we notice is that 3-floor(3) is always zero, so we can
get rid of the "+3"s.
abs(x/6-floor(x/6)-.5)-2/6 = 0
Now, since x goes from -3 to +3 (due to the contained_by box) we can see
that x/6 goes from -0.5 to +0.5, and floor(x/6) can only be 0 or -1.
When x>0, floor(x/6) is zero, the equation reduces to
abs(x/6-.5)-2/6 = 0
which has solutions at x=1 and x=5. The x=5 solution is outside the
contained_by box.
When x<0, floor(x/6) is -1, the equation reduces to
abs(x/6+.5)-2/6 = 0
which has solutions at x=-1 and x=-5. The x=-5 solution is outside the
contained_by box.
So what you see is the two planes x=1 and x=-1.
If you want a sawtooth wave, try starting with something like
function { y - x + floor(x) }
If you want a symmetrical triangle wave, try starting with
function { y - abs(x-floor(x)-0.5) }
--
Mike Williams
Gentleman of Leisure
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