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On Mon, 29 Apr 2002 16:41:05 +0200, "Vic" <let### [at] fwhu> wrote:
> > have you checked portfolio features ?
>
> It could be a "stupid" question, but: What is portfolio?
Subfolder in /scenes in 3.5 distro.
Just start rendering of /scenes/portfolio/*.ini in queue.
It will create set of images with browser engine realised via html files.
Read /scenes/portfolio/readme.txt for more informations.
> > have you checked screen.inc as universal
> > include file for texture developing ?
>
> Yes, I've checked this. It's for creating "floating logos fixed to a camera".
> Why is it neccessary for a texture library?
Becouse of Screen_Plane() and Screen_Object() macros.
It is not necessary. With engine like portfolio it
is *enough* for texture browser.
Just look like it is simple to preview texture with it
// begin
#include "screen.inc"
#declare My_Super_Hiper_Texture=texture{
pigment{
wrinkles
pigment_map{
[0 granite color_map{[0 rgb x][1 rgb z]}]
[1 agate]
}
}
finish{ambient 1 diffuse 0}
}
Screen_Plane( My_Super_Hiper_Texture , 1, 0, 1)
// end
ABX
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