POV-Ray : Newsgroups : povray.programming : PovRay 3D objects in C++ class structure : Re: PovRay 3D objects in C++ class structure Server Time
28 Jul 2024 12:30:00 EDT (-0400)
  Re: PovRay 3D objects in C++ class structure  
From: Peter Popov
Date: 19 Jan 2001 12:00:51
Message: <7sng6togkim7t9ps5j0vdlltqse9cofrvu@4ax.com>
On Wed, 17 Jan 2001 23:14:46 +0100, "A. Jans-Beken" <jan### [at] wxsnl>
wrote:

>I am working on a program that will be able to parse PovRay .pov files.
>This program will be written in C++.
>
>What would be the best method for defining a C++ class hierarchy to
>store all POV objects?

Can you use BNF or Flex&Bison or YACC or something similar to generate
the parser for you? The definitions are very well presented in the
POV-Ray documentation.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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