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On Sat, 13 Jan 2001 11:45:46 +0100, "Rune" <run### [at] iname com>
wrote:
>Why do the UV vectors in mesh2 only accept UV vectors?
>It may sound like a stupid question put like that, but I really see no
>reason whatsoever why I can't define my UV-triangles in 3D space. I think
>it's a great and very annoying limitation.
UV mapping is used to map a 2D texture onto a 3D mesh. I know POV
textures are 3D and one might want to take advantage of that, but tell
this to the image-map geek types who made up UV mapping ;)
Maybe you can use a matrix transform to map the 3D texture to the XY
plane and then use a UV vector on it... just a suggestion.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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