POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 uv_vectors problem : Re: Mesh2 uv_vectors problem Server Time
1 Sep 2024 18:12:52 EDT (-0400)
  Re: Mesh2 uv_vectors problem  
From: Peter Popov
Date: 13 Jan 2001 19:59:49
Message: <7h116tcla1vavb95od4tete6i0mphksb7d@4ax.com>
On Sat, 13 Jan 2001 11:45:46 +0100, "Rune" <run### [at] inamecom>
wrote:

>Why do the UV vectors in mesh2 only accept UV vectors?
>It may sound like a stupid question put like that, but I really see no
>reason whatsoever why I can't define my UV-triangles in 3D space. I think
>it's a great and very annoying limitation.

UV mapping is used to map a 2D texture onto a 3D mesh. I know POV
textures are 3D and one might want to take advantage of that, but tell
this to the image-map geek types who made up UV mapping ;)

Maybe you can use a matrix transform to map the 3D texture to the XY
plane and then use a UV vector on it... just a suggestion.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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