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On Tue, 12 Feb 2002 22:38:20 +0100, "Sebastian H." <seb### [at] webde> wrote:
> When just reading a bit about quaternions and that stuff
> I was wondering if I could make Pov rotate any object around an arbitary
> axis (not around X,Y,Z).
Sure, do following steps:
1. Download, install and start current beta of 3.5
2. Write at begining of your scene
#include "transforms.inc"
3. Call macro in object modifiers list of your object:
Axis_Rotate_Trans(Axis, Angle)
> This has surely been discussed before or I've just missed it in the
> docs, but how is it?
If you not use 3.5 then look at http://enphilistor.users4.50megs.com/macs.htm
There is macro AxisRotate - afaik result is the same.
ABX
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