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On Sat, 8 Jun 2002 19:32:57 +0200, "Apache" <apa### [at] yahoo com>
wrote:
> I prefer modelling the edges by hand using toruses, spheres and cylinders
> instead of using a very slow isosurface.
With iso_csg library you are modelling using toruses, spheres and cylinders.
Since you have already isosurface in your scene you could at least try. If you
have no power for it send me copy of your script and I will translate and
render it with iso_csg.
ABX
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