On Tue, 28 Oct 2003 17:28:43 -0000, "Mark Hanford"
<pov### [at] hanfordonlinecouk> wrote:
> What I can't work out is how to make areas of the height_field{} have
> different finishes depending on the value of the B&W mask.
texture_map/material_map with pattern based in that B&W mask/image ?
I'm sure there is enough keywords above to start interesting travel through
manual :-)
ABX
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