POV-Ray : Newsgroups : povray.programming : Compiling DOS POV v3 with Djgpp : Re: Compiling DOS POV v3 with Djgpp Server Time
29 Jul 2024 06:23:17 EDT (-0400)
  Re: Compiling DOS POV v3 with Djgpp  
From: Robert H  Morrison
Date: 15 Jun 1998 17:00:11
Message: <6m428s$b84$1@oz.aussie.org>
It is hardly necessary to compile POV-Ray yourself when you can download the
binaries.

The source code is only for those brave individuals that just want to play
around with
the code or want to add some special enhancement that they want.

POV-Ray is an extremely powerful script oriented 3d ray tracing program.  It
certainly
is not necessary to compile it yourself in order to use it (although under
UNIX this
is usually the normal method, under DOS/Windows it most certainly is NOT).

You didn't specify what operating system you are using.  The POV-Ray home
page at
http://www.povray.org has the current official release version 3.02 for all
systems
supported.  From the Compuserve POVRAY forum in library 16 (POV-Ray Version
3.1 beta)
you can download the current Version 3.10 beta which includes some very
valuable
enhancements.  Of most importance is the #macro directive IMHO...

--
Best Regards,
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/  \_(_) /_) (__/ (_<__   /  ( o    / ' (_(_) (_/ (_<_/_)_(_) / <_

Robert H. Morrison                 Tel: +49 7271 2383
Brucknerstrasse 12                 Fax: +49 7271 2383

GERMANY

    Trystin schrieb in Nachricht <6m3n9q$ai5$1@oz.aussie.org>...
    I lately downloaded djgpp after reading a book on C++ programming and
then I downloaded the POV source code. I'm kind of uneasy using djgpp trying
to compile such a big program (least I think it's big) as my first project.
Is it worth-my-while? I'd just like to mess with the code to see what I'm
capable of. Is it easy to create my own shapes using the existing functions?


Thanks


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