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Now that you have a compile in Visual C++, it would be easy to split the
final image render into 2 threads so that it takes advantage of dual
processor machines like mine. I would be interested in trying it out for
you. My computer is a dual Pentium Pro 200 and I have been looking for
someone to do a recompile so that POV_Ray runs multi-threaded.
To increase the speed you might want to take a look at the PovPro readme
file. Vadim lists a few things that he identified to speed up the program
execution. If you don't have it, I can send it to you.
remove "not" to e-mail
Stephan
Mike Hough wrote in message <355980DB.89429723@aol.com>...
>It worked for me, and that had been bugging me for awhile. Although I'm not
>currently making any additions to POV-Ray, it's nice to finally be able to
compile
>the source. The only downside is that I did a few tests and the VC++
compile is a
>lot slower : (
>
>Now can anyone help me make any sense of this stuff! (hee hee)
>
>-Mike
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