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On Fri, 10 Aug 2001 07:10:42 +0200, Yadgar <j.b### [at] ndhnet> wrote:
>Does that mean that I can save such an amount of memory even when I
>construct my standard "primitive" (e. g. a box) from triangles and then
>place and scale it randomly
A box only takes two vectors (six floats + two pointers), a sphere
takes a vector and two floars (center, radius and radius squared) etc.
Even if you do some savings this way, they will be marginal.
>- or does it work only with *identical* copies?
Identical in the sense that they have the same base object but
different transformations, since POV will then only store the original
once and then the transformation for each copy.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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