I have had the same problem under AlphaNT and Alpha Linux. It seems to be
something with the Alpha being 64bit. I ran into the problem whenever I hit
an object whose edge was running parallel to the scan line. Run the scene
using adaptive antialiasing (Sampling_Method=2) and it should get by the
point of failure. Note that this will add alot of time. Runs using method
2 would take (for me anyway) 3 to 5 times as long as using method 1.
I think this should be looked into before Alpha starts to really take off
this year as a common platform. It looks as though Samsung is going to
price the 21264 at the same cost at the upper PII's. Which makes owning a
PII look silly.
Also, is there any plan to make POVRay cross platform with its GUI? How
about switching to a standard graphical library that is supported on more
than x86 Windows.
Mark Arrasmith
arr### [at] math twsu edu
From his AlphaNT 21164PC 533MHz.
Note: these machines start at $1800 and kick the crap out of anything else
(other than an Alpha 21164).
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