Johannes Hubert (jhu### [at] algonetse) wrote:
: Try using a real (hollow) sphere instead of the sky sphere. Make it very
: large and center it around the origin, so that it contains your scene. Use
: your sky texture for it. Then you can vary it's radius until it shines
: through the atmosphere just the way you want it.
Another thing to try is to put a totally transparent hollow room-sized
box with a dust halo inside it, into the room. AFAIK dust halo works like
atmosphere. This way you limit the dust into the room (and this is often
the real world analogue situation).
--
- Warp. -
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