POV-Ray : Newsgroups : povray.newusers : animation : Re: animation Server Time
6 Sep 2024 14:13:41 EDT (-0400)
  Re: animation  
From: David VanHorn
Date: 9 Apr 1998 18:42:18
Message: <6gjivh$ova$1@oz.aussie.org>
GrimDude wrote in message <6gj876$oe3$1@oz.aussie.org>...
>  The only thing I am aware of is a spline path utility (the author will
>probably, eventually pass through and post a link), but Pov includes the
>ability to script animation parameters. I used this ability in making a few
>Quake models. It is intensive work, but it can be done.
>
>- Grim
>
>

There was some program for Vivid, (no reason it wouldn't work for POV) that
made HUGE batch files. It would let you declare variables, and keyframe
values for them, then linearly interpolate between the values (or keep
steady)  You could have a light blinking irregularly, something else moving
back and forth.. many variables all acting independenty.  Also, it was easy
to have something "start up" halfway in.

With my rocket project, I may have to write a one-off to take my data files,
and output a .inc file
for POV with the variables scaled and set from the raw data.  I guess a huge
batch with something like "copy frame01.inc  > motions.inc"... etc will be
needed.

Yuk.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.