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Wasn't it Brent G who wrote:
>Is there anything faster, but similar to, the function f_heart? It
>causes redicioulous (sp?) rendering times, current @ 7 hours for 7
>frames of a VERY simple scene (The Heart, some Water, 1 small box, and a
>text difference taken out of the box)
Or you might consider building a heart shape from two half blobs. I'm no
blob expert, but I've managed to knock this together fairly quickly. It
could probably be considerably improved by adjusting some of the
numbers, particularly those defining the sphere components.
global_settings {assumed_gamma 1.0}
camera {location <0,0,-3> look_at <0,0,0> angle 50}
background {rgb 1}
light_source {<-30, 100, -30> color rgb 1}
#declare Half = intersection {
blob {
threshold 0.9 // tweak me
sphere { < 0.3, 0.4, 0>, 1,1.2 } // tweak me
sphere { <-0.4,-0.4, 0>, 1.2,1.2 } // tweak me
//sturm
}
plane {-x,0}
}
#declare Heart = union {
object {Half}
object {Half scale <-1,0,0>}
scale <1,1.15,0.5> // tweak me
}
object {Heart
pigment {rgb <0.9,0.1,0.1>}
finish {phong 1 phong_size 10}
}
--
Mike Williams
Gentleman of Leisure
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