On 14 Jan 2003 11:48:20 -0500, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> > it is hard to read
> > universal algorithm from those pictures. please provide algorithm in
> > readable form (POV-SDL could be best)
>
> ok...
What I would like to see is a macro Inflate_Object_To_Mesh() as follow:
Input:
Object - the mesh should be builded outside of this object (isosurface)
Accuracy - some intuitive handled float or vector accuracy
... - other settings you need
FileName - name for outputing mesh definition
Output:
file with mesh definition as weel as returned mesh which can be assigned on
located within scene.
ABX
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