On Wed, 16 Jul 2003 17:26:25 +0100, "Chris Johnson" <chr### [at] chris-jcouk>
wrote:
> Very nice - I especially like the edges render. Could you explain in more
> detail how this was created? I can't find any reference to post-processing
> in the unofficial.patches group.
It was created with the same algorithm as in 'old' MegaPOV except it is now
coded within SDL as functions instead of hardcoding it in C++. Thanks to this
change you can use own extensions to algorithm as well as use other sources
than just prerendered image - in this case camera_view pigment was the input.
ABX
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