|
|
Mark Mealman and Saif Ansari discussed about a ribbon.
> Using ripples?
Nope. Ripples just change the normal of the surface, and do not move the
surface itself.
> Or maybe a very smooth heightfield?
That could work. You can even use POV-Ray to generate your height field
image: put a plane in front of the camera, and give it a texture like:
texture {
finish {
ambient 1
diffuse 0
}
pigment {
gradient y
colour_map { ... }
}
}
With the colour map adequately defined, that produces good output.
Other possibility: you could use a bicubic patch. A little bit harder to
control, but it gives splendid results. I once used them, but I cannot
remember the precise syntax. Anyway, the docs are quite clear on this point.
Happy tracing,
B-o-b
--
bob### [at] casimirrezelenstfr -- Linux, POV-Ray, LaTeX
Post a reply to this message
|
|