POV-Ray : Newsgroups : povray.general : Hello gang - getting back to it. : Re: Hello gang - getting back to it. Server Time
13 Aug 2026 03:02:40 EDT (-0400)
  Re: Hello gang - getting back to it.  
From: yesbird
Date: 29 Jul 2026 15:39:07
Message: <6a6a56db$1@news.povray.org>
On 29/07/2026 21:34, Mike Miller wrote:
> Very cool stuff YB. I checked out povlab.yesbird.online stuff. Well done on the
> materials and viewer. That's all Java? I don't know a thing about WASM... just
> checked it out.... I'd love to see your progress on that.
> 

Thanks, Mike.
This is my first attempt to make a POV closer to the modern
world ). BTW, I've embedded your materials browser here, as I found it
very useful:
https://povlab.yesbird.online/?scene=materials/samples_default.pov

WASM compiling can be painful and need a lot of effort to get a stable
result. This is the reason I postponed it to the autumn, preferring to
relax in the summer ).

> I'd like to push a few more scenes into animations and dust of some really old
> work - now that rendering times have really drop compared to 1990's.  :)

Exactly !

> 
> This pump house is going to take me a few weeks to model and another month of
> landscape work if I had to guess. I'm going to model a lizard as a feature
> foreground object and use the pump-house structure as a backdrop.

Respect, you have a lot of patience (which I need) to make such a large
scene. Lizard in industrial environment ? Sounds cool - looking forward
to see it (sketch at least :)).

> 
> I attached my current POV model / progress of the flywheel and mounts.
> Most made with lathe or prisms with cubic or linear splines - depending on a
> bevel or curve look.

I found it very neat, especially "golden wheels" - excellent material,
which can probably be used in jewelry rendering.
-- 
YB


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