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On 14/05/2026 01:06, Droj wrote:
> Hi to all,
>
> While exploring the world of 2D and 3D attractors - exploration NOT yet finished
> but I rendered quite a bunch - I had the idea to look for something that makes
> 2D attractors still more attractive. I thought about using a density map but
> what I found was far beyond my skills - at least for now.
>
> Well, to put it in a nutshell:
> I remembered Ilya Razmanov's 'Img2mesh' converter.
> Installed Python 3.14 and gathered the necessary Img2mesh files and after using
> some Gaussian blur on my attractor image (see original img resized to 800x600 on
> the left, 200k spheres) I fed it to 'Img2mesh'.
>
> A 'quick and dirty' job! I didn't pay attention to the size of my original POV
> image (1600x1200 px) but 'Img2mesh' ate it and spat out a 144 Mb POV file in no
> more than 2 minutes.
>
> I did not expect too much - I used the output file as is - and, wonders never
> cease - after 49 minutes I got a result that almost knocked me off the rocker
> (see img resized to 800x600 on the right).
>
> Ilya, great job and I will dive into your 'Slimy Mudhole'!
>
Good start ;)
I think you're familiar with them, but there are these two pages on
attractors that are really interesting:
-> <https://www.josleys.com/articles/ams_article/Lorenz3.htm>
-> <https://paulbourke.net/fractals/clifford/>
--
kurtz le pirate
compagnie de la banquise
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