POV-Ray : Newsgroups : povray.general : about #debug : Re: about #debug Server Time
6 Apr 2026 09:58:01 EDT (-0400)
  Re: about #debug  
From: MichaelJF
Date: 3 Apr 2026 14:44:52
Message: <69d00aa4@news.povray.org>
Am 03.04.26 um 20:13 schrieb GioSeregni:
> 
>> re 'trace', yes, you can use the optional parameter to check the normal's not
>> zero and take whatever "action" is needed.
>>
> 
> sorry I can't explain myself well in English
> I don't need that POV to "fixes" the errors in the final render, or give me an
> error message step by step over the lines.
> I'd like two alternatives.
> A precise report on "where" the errors are (es. list numbers line).
> Or the elimination of corrupt triangles, physically, by overwriting the file I
> pass it.
> My goal is to generate clean meshes.
> Thanks!
> G.
> 
> 
I fear there more than one misunderstanding here.

POV cannot debug meshes. The #debug statement displays messages to the 
log only. It can be helpful while debugging a scene but does nothing 
more than displaying text.

To fill holes, eliminate duplicate vertices, adjust wrong normals and do 
other repairs on meshes ypu should consider meshlab. Some of these tasks 
can also be achieved using Blender.

Best regards
Michael


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