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On 02/11/2025 13:17, Paul Bourke wrote:
> I posted something along these line in the advanced users forum, praising the
> amazing user_defined camera. ...
>
> I've now implemented the code for both cylindrical and equirectangular, it can
> be found here
> https://paulbourke.net/stereoscopy/pov_odsp/
>
> The equirectangular version is more common for head mounted displays. Whereas
> I'm working more with cylindrical displays, hence the cylindrical variant. I
> include support for both commonly encountered zero parallax options, infinity
> for HMDs or at the screen distance for displays.
>
> One of the important things about this solution is that it is defined in terms
> of real world coordinates. As such the scene should ideally also be defined in
> terms of the same units. This is important for good quality stereographics and
> being able to represent true scale and depth. And critical when it comes to
> compositing with other stereoscopic sources, like 360 stereoscopic cameras.
>
I was also very impressed by this feature, although used
https://wiki.povray.org/content/User:Le_Forgeron/HgPovray38
for such experiments before.
Many thanks for sharing these renderings, I included them in my
gallery, making HMD-ready: https://yesbird.online/gallery/
Menger sponge in space is especially good :).
PS: My old-good-outdated Oculus Go works fine for this stuff and
can be ordered from E-Bay now for less then $100.
--
YB
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