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On 7/25/2025 9:16 AM, Bald Eagle wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
>
>
> I've seen some interesting discussions about taking something like a road or
> brick wall, and using this approach to have the mesh follow the "spline".
>
My modeling system does this sort of thing. It can generate the spline,
do some copying and interpolation, and then build the wall. But it does
this entirely with arrays. I would like to be able to convert some of
these constructions into mesh2 objects, which will just take time, but I
can only do this kind of transformation on the array.
Josh
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