POV-Ray : Newsgroups : povray.general : Envelope deformation : Re: Envelope deformation Server Time
8 Aug 2025 12:33:02 EDT (-0400)
  Re: Envelope deformation  
From: Josh English
Date: 23 Jul 2025 00:46:42
Message: <68806932$1@news.povray.org>
On 7/22/2025 6:28 PM, Bald Eagle wrote:
> Josh English <Jos### [at] joshuarenglishcom> wrote:
>> 
>>
>> Am I fooling myself into thinking this is even possible in POV-Ray?
>>
> 
> There was an object bender macro that basically took an object, turned it into a
> zillion slices, and did things that way.
> 
> What you need to do is define you object as an isosurface, and then you can do
> non-linear transformations on them:
> 
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/
> 
> See at the top how I took a "box" and bent it.
> 
> Look through Mike Williams' Isosurface Tutorial, and you'll get an idea of what
> you can do.
> 
> The control handles of the Bezier polygon in the 2D envelope tool is a neat
> idea.
> Would be super cool to incorporate that into a modeler....
> 
> - BE
> 
I have a bezier patch modeling system, and I could probably work it to 
create a shape inside any demented cube, but I was hoping to be able to 
copy meshes and deform them, not draw each one individually.

But if that's what it takes, that's what it takes!

(Isosurfaces scare me. I have no idea how you bent a box.)

- Josh


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