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On 7/22/2025 6:28 PM, Bald Eagle wrote:
> Josh English <Jos### [at] joshuarenglish com> wrote:
>>
>>
>> Am I fooling myself into thinking this is even possible in POV-Ray?
>>
>
> There was an object bender macro that basically took an object, turned it into a
> zillion slices, and did things that way.
>
> What you need to do is define you object as an isosurface, and then you can do
> non-linear transformations on them:
>
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/
>
> See at the top how I took a "box" and bent it.
>
> Look through Mike Williams' Isosurface Tutorial, and you'll get an idea of what
> you can do.
>
> The control handles of the Bezier polygon in the 2D envelope tool is a neat
> idea.
> Would be super cool to incorporate that into a modeler....
>
> - BE
>
I have a bezier patch modeling system, and I could probably work it to
create a shape inside any demented cube, but I was hoping to be able to
copy meshes and deform them, not draw each one individually.
But if that's what it takes, that's what it takes!
(Isosurfaces scare me. I have no idea how you bent a box.)
- Josh
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