I think it has been asked here before but I can't think of the right
term. In 2d vector graphics there is a function called envelope which
allows you to take an object and distort it into any quadrangle.
I am trying the same thing in POV-Ray, but every transformation I can
pull out of my hat and the include files maintains the original
parallelogram. I tried slicing a box in half and transforming the two
sides but it ended up with an ugly crease.
Am I fooling myself into thinking this is even possible in POV-Ray?
Uncle Josh
Post a reply to this message
|