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Le 2025-04-23 à 10:33, Bald Eagle a écrit :
> "GioSeregni" <gms### [at] hotmail com> wrote:
>
>> DEF GOLDDARK Material {diffuseColor 0.81 0.71 0.23 ambientIntensity 0.5
>> specularColor 1 1 1 shininess 1}
>
> my guess:
>
> #declare GOLDDARK = material {texture { pigment {rgb <0.81, 0.71, 0.23>} finish
> {ambient 0.5 specular 1} } }
>
> I would probably replace ambient with diffuse, and drastically decrease
> specular, or at least keep diffuse + specular < 1.
>
> - BW
>
>
>
It's diffuse + ambient that should be kept under 1.
So :
#declare GOLDDARK = material {texture { pigment {rgb <0.81, 0.71, 0.23>}
finish
{diffuse 0.5 ambient 0.5 specular 1} } }
Normally, ambient should be kept under 0.2. As it's a metal, it's better
to set it at zero. So, my suggestion will be :
#declare GOLDDARK = material {texture { pigment {rgb <0.81, 0.71, 0.23>}
finish
{diffuse 0.7 ambient 0 specular 1 metallic} } }
Or :
#declare GOLDDARK = material {texture { pigment {rgb <0.81, 0.71, 0.23>}
finish
{diffuse 0.5 ambient 0 specular 1 metallic reflection{ 0.7 metallic} } } }
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