On 2/27/25 06:25, Bald Eagle wrote:
> Are you using no_image for your shadow-casting object?
No. It's completely black because there is no direct light or radiosity.
It's sitting between the camera and the isosurface dust in the wrong way
configuration; we are seeing the completely shadowed side.
Aside: I am using 'no_shadow' for the dust rings because I don't want
them to burn time self shadowing.
> I'm also curious why "the wrong way" works, and I can't create a good shadow as
> shown by the scattering media documentation page. Do we not see shadows when
> the camera is in line with the light source?
Attached is an image flipped the right way around where everything is
projected onto a white plane (this the original form for the idea). The
shadowing object is now just behind the camera - as is the light
projected through dust.
The original idea was to have a colored light source for each ring, and
to project the image onto some "clouds." This requires 6 light sources
in my current set up - hence no AA was used in the image attached!
It's enough to show the right way around works too, though need to look
for other ways to represent the colors (filter in front of the dust
maybe, to get to one light source and one isosurface dust shape).
Aside 2: I did have to increase my method 3 media samples by about 3x in
the right-way direction for the media to look smooth. I 'think' because
the light intensity is spreading more in the right-way-around / truly
projecting onto something, direction.
Bill P.
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Attachments:
Download 'try02.jpg' (96 KB)
Preview of image 'try02.jpg'

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