On 2/20/25 19:07, Bald Eagle wrote:
> I'm trying to figure out how to cast a shadow_through_ scattering media to
> simulate the Brocken Spectre, but haven't figured that part out yet.
Playing with an idea.
The attached image uses multiple isosurfaces as colored dust. I used
yuqk's new f_popnrm_rnoise() to break shapes up rather than my usual
method with extreme turbulence blowing isosurfaces apart.
It kinda of works as far as I've gotten...
The thought - still untested - is given these particles exist, it should
be I can project light from the backside 'through' them and into
scattering media between the camera and the particles.
The effect counts on fairly heavy AA (it's effectively part of the
sampling / color-blending). With media too - this method might get
really slow, but we'll see.
Off to do some RL stuff, but I'll try and get back and try the projected
light / media part of it soon.
Bill P.
Post a reply to this message
Attachments:
Download 'try00.jpg' (66 KB)
Preview of image 'try00.jpg'

|