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On 2/23/25 15:27, William F Pokorny wrote:
> If not a problematic version of POV-Ray, I'd bet next on something with
> the mesh, but...?
Another upfront question is: Are you sure the mesh is really closed?
The 'Solid' part of Constructive Solid Geometry is often important -
though you can get away with quite a bit in practice.
And, have you tried an intersection{} instead?
intersection {
object { Screw }
plane { -y, 0 }
}
Bill P.
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