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On 2/23/25 09:30, kurtz le pirate wrote:
>> If not a problematic version of POV-Ray, I'd bet next on something
>> with the mesh, but...?
>
> Yes, me too
> But the mesh is simple "concatenation" of triangles.
>
> The max/min values off the mesh are :
> Max = < 7.00, 31.00, 7.00>
> Min = <-7.00, -1.00, -7.00>
>
> These values are consistent with the calculations and the drawing.
>
> No point of the triangles has a value greater than the cylinder
> containing the mesh
I'll take you to mean no point of the triangles has a value >= a surface
of the cylinder containing the mesh.
And, you've specified an inside_vector <> in your mesh definition? One
NOT axis aligned (<0,0,1>) as recommended by our documentation at:
https://wiki.povray.org/content/Reference:Mesh#Solid_Mesh
Use something more random and unlikely to run near parallel with any
triangle's surface in your mesh (*) - there are some epsilon tolerance
values when testing whether inside the mesh.
Bill P.
(*)- There is too a narrow / unlikely potential bug when translating a
mesh with an originally valid inside_vector, which is fixed in the yuqk
fork.
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