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On 2/23/25 05:17, kurtz le pirate wrote:
> Do you have any ideas for solving this issue ?
What version of POV-Ray are you using? There were v3.8 development
versions over time with difference issues.
If not a problematic version of POV-Ray, I'd bet next on something with
the mesh, but...?
I tried a simple cylinder scene and things look OK test one each of the
v3.7 and v3.8 compiles I have in hand.
//...
#declare Cyl00 = cylinder {
<0,-0.1,0>, <0,1,0>, 0.2
pigment { rgb <0.3,0.5,0.6> }
finish { emission 0.2 }
}
difference {
object { Cyl00 translate <-0.7,0,0> }
plane { y,0 }
cutaway_textures
}
object { Cyl00 }
//...
Bill P.
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