|
 |
Good news everyone:
I substantially changed my Python heightfiled to triangle mesh
converter, img2mesh. Logically, new mesh structure had to be first to
come to my mind, so, not surprisingly, it took more than a year.
Surprising is rendering quality improvement - I expected it to be small
and, actually, tried new scheme just out of curiosity. However, it
appeared to be quite noticeable.
As an example, I attach a small rendering with source image. Source is
small text passed through some Gaussian Blur, and I deliberately made it
small, with font having thin diagonals, to get as many ugly artifacts as
possible. However, they appeared to look much less ugly than I expected.
Surely, I see facets at that one-pixel lines, but expected them to turn
into total mess.
Surely, with bigger original it looks pretty smooth.
So, after getting such a results with POV-Ray, I had no choice but spend
some time to change OBJ, STL and DXF exports as well, and now released a
new version, v. 3, of img2mesh.
Some previews and explanation:
https://dnyarri.github.io/img2mesh.html
Git repository:
https://github.com/Dnyarri/img2mesh
and release, beside sources, contain Win64 exe for lazy Windows users:
https://github.com/Dnyarri/img2mesh/releases/tag/3.14.19.10
So it goes.
--
Ilyich the Toad
https://dnyarri.github.io/
Post a reply to this message
Attachments:
Download 'source160x80.png' (9 KB)
Download 'result160x80.png' (79 KB)
Preview of image 'source160x80.png'

Preview of image 'result160x80.png'

|
 |