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Le 12/01/2025 à 17:37, Bald Eagle a écrit :
> Cousin Ricky <ric### [at] yahoocom> wrote:
>
>> But as jr alluded to, the parser is the biggest monster to be slain in
>> this software. It's a recursive descent algorithm and very inflexible.
>
> As this applies to most anything in life:
> Hope is not a plan.
> No one is coming to save you/us.
> Skills are more valuable than things.
>
> As I have brought up in the past, it would probably be a good idea to look
> outside of the tiny little corner of the internet that we frequent, and try to
> find someone amongst the many academic and commercial computer science people
> that use POV-Ray for some purpose, and ask if they can have a student write out
> the basic framework of a modern (LR-style?) parser to get things firmly started
> in the proper direction.
>
> In the absence of that, what are your thoughts on beginning to write out THE NEW
> parser amongst ourselves? I have seen that someone has already begun doing such
> a thing, and perhaps we can all build on whatever contributions people can
> offer.
>
> WFP is already writing yuqk.
> jr and I have Stroustrup's tome.
> Plenty of people are capable of writing some level of code - be it in SDL or
> some other language.
>
> Even if we simply start sketching out the framework, others can come in and fill
> in the blanks.
>
> I mean, even if the code doesn't actually DO anything and it's just blocks of
> comments describing what should be done at each step - we can still write what
> amounts to an operational flowchart, where we can just output a summary of what
> the code WOULD do if there was functional code in the framework.
>
> - BW
>
Hello,
(I apologize in advance for the possible bad english)
I remember some years ago, Christoph Lipka was evocating/evoking the
Json script language as a replacement of POVRay's Scene description
language. Maybe the POVRay project should go in this direction.
Regards,
Antoine.
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