POV-Ray : Newsgroups : povray.binaries.images : Building buildings : Re: Building buildings Server Time
14 Jan 2025 19:00:37 EST (-0500)
  Re: Building buildings  
From: Thomas de Groot
Date: 8 Jan 2025 03:33:43
Message: <677e3867@news.povray.org>
Op 07/01/2025 om 12:09 schreef Bill Pragnell:
> Hi all, and a happy new year!
> 
+1

> Progress in my ongoing autogenerated buildings project is glacial, but as always
> the holiday season gives me some time to implement ideas that usually only get
> to the mulling stage. Here's a nice recent render.
> 
Sounds familiar... ;-)

> It's a vaguely-beaux-arts styled building, copied 5 times over to make a narrow
> city street. The building is constructed as separate floors, each floor made up
> of a series of 'block' meshes, each block containing an arch or a window. The
> blocks are carefully designed to tesselate nicely, especially in the ground
> floor cloisters. Because each block is essentially a single mesh (or 2 meshes,
> if window panes are required), the scene renders extremely quickly (~30 mins
> using UberPOV on a 12yo MacBook, or just a few seconds if I turn off the
> radiosity).
> 
This is looking extremely good, Bill! One of those things I have on my 
ToDo list since... I do not know when.

> Some things I'd like to do:
> - L-shaped corners in buildings
> - stack sub-buildings
> - randomly vary the main parameters to give different buildings
> - simple street furniture
> 
Of course! I am going to follow this progress with great attention. Hope 
you will find the time to implement.

-- 
Thomas


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