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On 04/01/2025 05:49, DD123 wrote:
> Hello everyone,
> ...
> Can someone teach me how to create spirals exactly like figure 1?
This way, maybe:
//----------------------------------------------------
#include "colors.inc"
#include "shapes.inc"
global_settings {ambient_light 2*White}
camera {
location <6, 9, -13> / 2.5
look_at <0, 0.8, 0>
angle 45}
background { color rgb <0.2, 0.22, 0.2> }
light_source{< -300, 300, -300> color White}
light_source { <-5, 10, -20> color White shadowless}
#declare Ball =
sphere{ <0,0,0>,0.15 scale <1,1,1> rotate<0,0,0> translate<0,0,0>
texture{ pigment{ color rgb<1,0.7,0>}
finish { phong 1}}}
union{
#local Nr = 0; // start
#local N_per_Rev = 500; // Number of Elements per revolutions
#local N_of_Rev = 4.00; // Total number of revolutions
#while (Nr< N_per_Rev*N_of_Rev)
object{Ball translate<1,Nr*0.45/N_per_Rev,0>
rotate<0,Nr * 360/N_per_Rev,0>}
#local Nr = Nr + 1; // next Nr
#end // --------------- end of loop
rotate<0,0,0>
translate<0,0,0>
}
//----------------------------------------------------
This one of loop example, see more in POV-Ray UI:
Menu / Insert / Loop ...
--
YB
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Preview of image 'spiral.png'
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