|
|
On 11/21/24 22:23, William F Pokorny wrote:
> Picked up numerical noise with tiling patterns: 3, 12, 13 and 14.
Add 6, 11, 15 to the list too. I rendered the whole set to some
different square image sizes.
I also tried the following fix to great success for pattern use:
// If seeing numerical noise, try a TINY rotation like:
rotate z*1e-5
Whether the rotation fix will work where the tiling pattern is used as
part of an isosurface function will depend upon 'stuff'.
Bill P.
Post a reply to this message
|
|