POV-Ray : Newsgroups : povray.binaries.images : N240SY0.0000001 : Re: N240SY0.0000001 Server Time
27 Jul 2024 12:24:45 EDT (-0400)
  Re: N240SY0.0000001  
From: Alain Martel
Date: 7 May 2024 16:07:31
Message: <663a8a03$1@news.povray.org>
Le 2024-05-07 à 02:35, ingo a écrit :
> 
> Variations:
> 
> ---%<------%<------%<---
> 
> 
> #version 3.7;
> global_settings{ assumed_gamma 1.0 }
> #default{ finish{ ambient 0.1 diffuse 0.9 }}
> #include "math.inc"
> #include "rand.inc"
> #include "functions.inc"
> #include "transforms.inc"
> 
> 
> #declare Point = <0,0,0>;
> #declare Stream = seed(7);
> //#declare N=24;
> #declare N=240;
> #declare arrNeighbours = array[N];
> #for(I,0,N-1)
>    #declare arrNeighbours[I] = VRand_On_Sphere(Stream)/2;
> #end
> 
> blob{
>    threshold .40
>    sphere{Point,1,1}
>    #for(I,0,N-1)
>      #declare Neighbour = arrNeighbours[I];
>      #declare Distance = vlength(Neighbour);
>      #declare Normal = vnormalize(Neighbour);
>      //sphere{0,1,-0.8 scale <1,0.1,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      sphere{0,1,-0.8 scale <1,0.01,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      //sphere{0,1,-0.8 scale <1,0.001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      //sphere{0,1,-0.8 scale <1,0.0001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      //sphere{0,1,-0.8 scale <1,0.00001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      //sphere{0,1,-0.8 scale <1,0.000001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      //sphere{0,1,-0.8 scale <1,0.0000001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>    #end
>    pigment{rgb 1}
> }
> 
> camera {
>    perspective angle 22
>    location  <0,0,-10>
>    look_at   <0,0,  0>
> }
> light_source{< -300, 3000,   0> rgb <0.3,0.3,0.2>}
> light_source{< 3000,  300,-500> rgb .5}
> light_source{<  300,-3000,   0> rgb <0.2,0.2,0.4>}
> 
> ---%<------%<------%<---
> 
> ingo
My render don't look even remotely like your image, and I didn't change 
anything.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.