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Le 2024-05-07 à 02:35, ingo a écrit :
>
> Variations:
>
> ---%<------%<------%<---
>
>
> #version 3.7;
> global_settings{ assumed_gamma 1.0 }
> #default{ finish{ ambient 0.1 diffuse 0.9 }}
> #include "math.inc"
> #include "rand.inc"
> #include "functions.inc"
> #include "transforms.inc"
>
>
> #declare Point = <0,0,0>;
> #declare Stream = seed(7);
> //#declare N=24;
> #declare N=240;
> #declare arrNeighbours = array[N];
> #for(I,0,N-1)
> #declare arrNeighbours[I] = VRand_On_Sphere(Stream)/2;
> #end
>
> blob{
> threshold .40
> sphere{Point,1,1}
> #for(I,0,N-1)
> #declare Neighbour = arrNeighbours[I];
> #declare Distance = vlength(Neighbour);
> #declare Normal = vnormalize(Neighbour);
> //sphere{0,1,-0.8 scale <1,0.1,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
> sphere{0,1,-0.8 scale <1,0.01,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
> //sphere{0,1,-0.8 scale <1,0.001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
> //sphere{0,1,-0.8 scale <1,0.0001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
> //sphere{0,1,-0.8 scale <1,0.00001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
> //sphere{0,1,-0.8 scale <1,0.000001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
> //sphere{0,1,-0.8 scale <1,0.0000001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
> #end
> pigment{rgb 1}
> }
>
> camera {
> perspective angle 22
> location <0,0,-10>
> look_at <0,0, 0>
> }
> light_source{< -300, 3000, 0> rgb <0.3,0.3,0.2>}
> light_source{< 3000, 300,-500> rgb .5}
> light_source{< 300,-3000, 0> rgb <0.2,0.2,0.4>}
>
> ---%<------%<------%<---
>
> ingo
My render don't look even remotely like your image, and I didn't change
anything.
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