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On 2024-01-26 13:17 (-4), kurtz le pirate wrote:
>
> Too bad this project is dead. The site doesn't even exist anymore.
There is an active CGSphere group in the Zuckisphere:
https://www.facebook.com/groups/194474654695
Some of us have reposted our spheres there.
I still have the include files for creating CGSpheres with POV-Ray, and
I have made some modifications to suit my needs. Unfortunately, I do
not know the intellectual property rights status of these files;
otherwise, I'd post them. If I'm not mistaken, Trevor G. Quayle made
the adaptation for POV-Ray, but I haven't seen him around lately.
> As you can see, some of the horizontal grid lines disappear depending on
> the image size. It's a basic texture
>
> [snip]
>
> Any idea how to avoid this problem ?
In addition to stochastic anti-aliasing (+AM3) or zero threshold
(+A0.0), which were mentioned by others, two more solutions are depth of
field (which is also stochastic), and rendering at a large size and then
downsizing the image. 2400 x 2400, which is 3 times the "official"
size, is sufficient to catch all the lines with the setup I downloaded
long ago.
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