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Op 17-1-2024 om 00:58 schreef Kenneth:
> To me, those parallel lines look similar to the typical behavior of an image_map
> applied to a 1X1X1-unit box-- where the edge pixels 'wrap around the sides' (as
> an analogy only.) I haven't examined the code examples here or run them yet--
> I'm currently testing other things-- but I wonder if a small scaling factor
> needs to be used *somewhere*, to try and eliminate that effect. Something like
> scale <0.9999,0.9999,1>. Sorry if this proposal seems simplistic, but it's the
> first thing that popped into my head.
>
Thanks for thinking along, Kenneth!
> As for the textures etc not following the rotation of the whole object, that's a
> strange mystery...perhaps a hidden problem with the 'slope' pattern itself?
Yes, that is really strange, isn't it?
--
Thomas
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