POV-Ray : Newsgroups : povray.binaries.images : Triplanar Mapping : Re: Triplanar Mapping Server Time
27 Jul 2024 08:12:54 EDT (-0400)
  Re: Triplanar Mapping  
From: Thomas de Groot
Date: 17 Jan 2024 08:25:44
Message: <65a7d558$1@news.povray.org>
Op 17-1-2024 om 00:58 schreef Kenneth:
> To me, those parallel lines look similar to the typical behavior of an image_map
> applied to a 1X1X1-unit box-- where the edge pixels 'wrap around the sides' (as
> an analogy only.) I haven't examined the code examples here or run them yet--
> I'm currently testing other things-- but I wonder if a small scaling factor
> needs to be used *somewhere*, to try and eliminate that effect. Something like
> scale <0.9999,0.9999,1>. Sorry if this proposal seems simplistic, but it's the
> first thing that popped into my head.
> 
Thanks for thinking along, Kenneth!

> As for the textures etc not following the rotation of the whole object, that's a
> strange mystery...perhaps a hidden problem with the 'slope' pattern itself?

Yes, that is really strange, isn't it?

-- 
Thomas


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